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TECHNICAL ARTIST

Ruckus Games

Remote / United States of America
  • Job Type: Full-Time
  • Function: Web/Graphic Design/Internet
  • Industry: Technology
  • Post Date: 11/23/2022
  • Website: www.ruckus-games.com
  • Company Address: , Frisco, TX

About Ruckus Games

We are an all new, independent studio on a mission to make games that inspire the next generation of gamers.‚Äč

Job Description

ART DEPARTMENT

We’re looking for a Senior Material/Technical Artist with experience in the game development field. You will work closely with the Art Director and Programming team to help bridge the gap between the art and programming teams day-to-day operations.  You will be spearheading technical solutions and optimizations to find the balance between quality and efficiency.  Our ideal candidate is humble, demonstrates both the artistic and technical sides of the art process, values teamwork, is autonomous, shows initiative and wants to work in a well-funded startup environment.

Ruckus Games is a fully distributed studio, which is our way of saying everyone is working from home. We meet in Discord every working day and roll up our sleeves to make the best game possible.

RESPONSIBILITIES

  • Collaborate with the artists, designers and programmers to integrate assets in the engine
  • Maintains and improve the efficiency in workflows, content pipelines and develop tools for artists
  • Write and maintain efficient shaders that support the art direction of the game
  • Analyze and improve art asset inefficiencies and optimize game performance by working with artists and programmers
  • Collaborate with design teams by creating mock ups and prototype assets

REQUIRED QUALIFICATIONS

  • Advanced knowledge of building and creating tools for Unreal Engine
  • A solid understanding of modeling, texture and material creating pipelines
  • Advanced knowledge of writing shaders for Unreal Engine
  • Understanding of technical limitations with art creating pipelines
  • Experience with coding standards and the creation of code
  • Ability to evaluate needs of the art team to help create tools to increase efficiency
  • Proven ability to work with art teams to deliver on the games artistic vision
  • Excellent skills in organization, communication and team collaboration
  • Knowledge of content creation software, 3ds Max, Maya, Substance or Photoshop
  • At least 5 years of experience as a technical artist

DESIRED QUALIFICATIONS

  • Houdini experience and understanding of procedural content creation
  • Destruction simulation and breakables
  • VFX creation and implementation
  • Terrain creation and authoring skills

OUR BENEFITS

  • Work from home (anywhere in the US)!
  • Flexible hours – 32 hour a week minimum / 50 hour maximum
  • 3 weeks vacation each year, in addition to paid holidays and sick days
  • Competitive healthcare plans including medical, dental, and vision
  • Life insurance plus short and long-term disability
  • 401K with 100% matching up to 4% of your salary
  • Employee stock options
  • Flexible Spending Accounts